Best bg3 battlemaster maneuvers reddit. If this is endgame you want Battlemaster.

Best bg3 battlemaster maneuvers reddit BG3 is the third main game in the Baldur's Gate series. trip attack I think the two combination are good, but I still have a lot of difficulty choosing one over the other. 10 votes, 11 comments. You lose on burst damage to paladin, but you have some benefits. Don't get me wrong, it's good. But I personally favor Trip, Lunge, and Brace. BG3 BEST Fighter Build Quick Guide | BATTLE MASTERBattle Master Fighter Levels 1 to 12 build guid Yeah I know, I was mostly just saying that because like it's basically just the same as pure monk but better iirc. Actually i don't know how the superiority dice works and if this could be a malus for a non-battlemaster player) - great weapon master Hello, So my party recently started a new campaign after tragic, heroic TPK. SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a The best non magical heavy armor is 18 ac (no dex modifier), the best non magical medium armor is 15 ac (max +2 bonus from dex) and the best light armor is 12 ac (+ full dex modifier). Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. While the extra die for Battlemaster only adds the fifth best instance of using a die, that die also has more versatility from existing maneuvers and adds another option for all your existing dice. Volley is uncapped and unlimited AOE damage every turn Volley procs on-hit effects on every target struck Both Swords Bard and Battlemaster give you fancy weapon effects in the form of Flourishes and Manuevers, respectively, which plays into the swashbuckling fantasy. Gather your party and venture forth! sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. Rank 4 spell slots, 3 attacks per round, battle maneuvers, everything refreshes on short rest. Since Barbarians have Reckless Attack its just amazing. And that's extra ability score dependence for multiclassing into Bard and delaying more Maneuver uses and learnt maneuvers. The Campaign will be going to LvL 15ish. menacing attack 3. Battlemaster and it’s not close. I believe a Tasha rule lets you swap on a level up, but don’t quote me on that one. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. 3 in fighter for battlemaster would be amazing. Is wiz/sorc 1 for shield better than taking eldritch knight (who also gets shield+ASI) and losing maneuvers/19-20 crits. I'm trying to figure out what feats would be best to take as I level up later that would help me add some variety for combat and get my strength score up to 20 (started at 18, currently at 19). If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. Gather your party and venture forth! Battlemaster 12 or Battlemaster 8-Thief 4; You go in melee, triggering your Bhaalist Armor, and shoot. " I just checked with Laezel using a Hill Giant potion at level 10 giving her the following stats : 21 STR 18 DEX Fighter obviously makes a ton of sense because you get useful things at 1 (fighting style/shields), 2 (action surge), 3 (Battlemaster maneuvers), 4 (ASI), 5 (Extra Attack). Battlemaster maneuvers i chose, riposte, disarming and distracting attack. Action surge lets you activate Aluve turn 1 and still attack. ), and the Battlemaster trained to do them while also attacking. Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. Essentially gone all in on Battlemaster. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. But in BG3 it's one of the worst things for fighter. I might be overlooking the maneuvers' utility. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. That means you've used up 12-14 of your levels making a very clear fighting-rogue. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. For example using Commander's strike to trigger a rogue's sneak attack, goading attack to impose disadvantage, or maneuvering attack to get a low health character out of danger. The two extra moves aren't needed and it only adds one dice. For your maneuvers, I'd recommend taking Tactical Assessment and Pushing Attack. Some background is that the campaign is pirate themed and will be more combat focused with an emphasis on being more comedic and wacky/random than serious. The rest are not great. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Being a Shield Dwarf also gives you Light Armour Proficiency and Medium Armour Proficiency. So far I've figured, I'm already using my bonus action every turn, so that rules out a few options. This build's crit Manoeuvres should approach the 200 damage per shot mark. Other choices involve the Half-Orc, Githyanki, Halflings, or Human. Don't let anyone else fool you. Starting with one level of Fighter with the Maneuver Fighting Style and a VHuman feat of Martial Adept for more Maneuvers, and then take Swashbuckler to 12, and then back to Fighter until 8 You get the same amount of ASI as taking either class all the way to the end, Reliable Talent and a whole lot of Maneuvers Battlemaster and it’s not close. I always play Casters and want to step away from them so I am going Rogue 1/ Battlemaster X. Hi there, I'm running a STR-based dual wielder who uses handaxes in melee and thrown. One of the PCs decided to go fighter, battlemaster archetype. Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. Great Weapon Master is just the way to go. If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. I welcome updates, corrections, and improvements. If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times. Given that the swashbuckler trope is one of a charismatic duelist, Bard is probably the best fit, but no reason why you can't drop some extra points in Charisma for the fighter. Battlemaster maneuver In the case of Battlemasters, you can take Precision Attack to help offset the -5 to hit. - 2 levels of fighter, taking Battlemaster as the archetype. Maneuvering Strike is good as well, but Pushing Attack will do the job in most cases -- Maneuvering doesn't have a size limit nor does it require the target to fail a save. On the other hand, I love Open Hand monk on a straight dex, no tavern brawler, no elixir cheese monk. The latter will be paired with Crusher and Open Hand Technique's pushing effect. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). Which of these three gloves are best for melee fighters? Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. Gloves of the Growling Underdog If you're initiative is high, no or only a few opponents attack before you that turn. The Titanstring bow is going to be your best friend. It’s versatile, but i found the limited die to be a problem playing traditional dnd. Action surge is of course great but assuming you are going tigerheart, getting wrath stacks from linebreaker boots adds a lot of flat damage by the second round. Shoot enemies until they get close enough to stab, be effective at any range. the thing is feinting attack adds the d8 to the damage roll. Battlemaster 6/Warlock 3 and you can essentially play a Jedi-ish (or even better Sith-like) character. Assuming that your attack hits, the Maneuver die gets expended, and the enemy takes your weapon damage plus the damage from the Maneuver die. The former is just a very useful utility maneuver. Gather your party and venture forth! I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. As an example, an Eldritch Knight with Superior Technique can pick the best overall maneuver and do that (and only that) exactly once between rests - martial adept (i can learn 2 battle master maneuvers but not sure if they works well on eldritch knight. This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. IMHO 10/2 is better done with rogue as the multiclass option + linebreaker boots. Now it's true that both Barbarian and Paladin rely heavily on long rests, but in EA that isn't an issue. the EA), and something Fighters don't usually get to target. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). The Battlemaster maneuver damage uses the same type of damage as your weapon so this would get doubled again for an overall 4x bonus damage from your maneuvers. Battlemaster is the only fighter that gives you anything useful. The spell DCs are laughable. 16 points in str and dex each, 14 con, 12 cha, 8 wis and intelligence each. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. GWM/SS can be overkill against low tier enemies, sure, but Act 1 still has a lot of bosses that make great pincushions. Its disgustingly low. Three to get subclass battlemaster or champion. My only second thought about riposte is that reckless attack gives advantage to my opponents. Which makes IMO this built most fun. The only answer is Warlock. being able to run on walls/water. As a battlemaster, one of your choices is Sweeping Attack, spend a superiority die and action to "swing your weapon in a… BG3 is the third main game in the Baldur's Gate series. I like a similar one that's based on Thrown Weapons. Rally is definitely the best Maneuver, yes. So I don’t know how often they will miss. Had way more fun with Battlemaster than I thought I would. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the BG3 is the third main game in the Baldur's Gate series. Stats, Backgrounds, and Proficiencies BG3 is the third main game in the Baldur's Gate series. Assuming 16 DEX, heavy would give you 18 ac, medium 17 ac and light 15 ac, so the advantage only considering AC is heavy. You can also skip the knock Prone one if you don't have melees who can make use of that. Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. The original hub of information and discussion on Larian Studios' Baldur's Gate III. Subclasses in general are weird, because suddenly characters gain a huge new character-defining ability seemingly overnight. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. With Bg3's relaxed multiclass requirements there is a (weak) case to be made for a lvl 1 dip into Wiz/sorc or taking Eldritch Knight,forgoing BM/Champ, in exchange for the shield spell. It's less of a "nova" build than Pallock, but has more versatility and sustain. The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I usually get Menacing Attack, Riposte, Trip Attack). View community ranking In the Top 1% of largest communities on Reddit Good Maneuvers for a Giant Barbarian/Battle Master? I’ve heard this is very potent and I’m the only martial on the team. Gather your party and venture forth! We would like to show you a description here but the site won’t allow us. I find Shield Dwarf to be the best start with Dwarven Resilience giving you resistance and saving throws against poison damage and Darkvision. It is a shortish campaign that is only going to go to level 5, or possibly level 6. e. I find it better to take something else, even simple ability score increases. Posting here for more opinions. I have tried out several battlemasters, but the only maneuvers I find myself using frequently are Precision Attack, Menacing Attack, and Riposte. Funny enough, I would say battlemaster 11/war cleric 1 is a better ranger than the ranger class itself. It’s entirely viable to be an unarmed strike focused battlemaster Edited to add- The good example about attack distinctions is Sneak Attack. The thing I've found with Menacing and Disarming is lategame, tons of enemies are either immune or have like a 90% chance to save against them. It's Warlock. Gather your party and venture forth! You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master Oh i haven't played battlemaster in BG3 yet, didn't know they changed it. He always went first, good mobility, and he dished out serious damage. That's good. From the wiki : "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. I initially played a gloom stalker but overtime became more and more impressed with the versatility of the battlemaster subclass. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. My current campaign hit level 3 and the fighter pitched this idea. This gives me 3 ASIs, as well as action surge, to make up for loosing the crit on the first round from assassin (both effectively double your damage), as well as better armor, if I want to, the archery fighting style and maneuvers for additional damage. Then get Battlemaster 6>Gloomstalker 4 and then I'd go Scout, but Assassin isn't bad either or just stay You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. Besides the level-1 goodies, I see the character as being pretty mobile in combat and using a lot of dirty fighting techniques, which I'd represent in in 5e by a combination of battlemaster maneuvers and sneak attack dice. For the Community Wiki, lore, and other details, check out the pinned Weekly Q&A Post. For other installments of the franchise, see /r/BaldursGate. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). As you said, you only need Battlemaster 3 for the manoeuvres so you could do Battlemaster 3/Open Hand Monk 9 or Battlemaster 4/Open Hand Monk 8 for an extra feat. As per the base rules, Battle Masters can swap A maneuver when they learn new maneuvers. Here are the absolute best. This dude kept making his saves like nothing. Unless you feel like you're getting hit as an archer a lot I don't think uncanny dodge is worth it. With a little bit of a dip into fighter, probably 3 to 4 max. BG3 stickers Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. FIGHTER BUILD in 7 minutes *Battle Master* Baldur's Gate 3. Riposte is the 4th best one because you often don't have a use for reactions unless you multiclass for something like the Shield spell. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. While Battlemaster is still better, having your 2 best maneuvers never work always feels bad. Maneuver dice get added to damage and fighters get three attacks with no penalty and still have a free bonus action People need to understand that berserker barbarian is actually a utility subclass, not a pure damage one! BG3 is the third main game in the Baldur's Gate series. So they hit level 3. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. For a 2-H Build I recommend: Goading attack is a must for ranged battlemasters -- you can impose disadvantage on their attacks while being outside their movement range so they CANT attack you in many cases. Absolutely Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. I'm planning on going battlemaster when I hit level 3, but I'm not certain about which maneuvers I should pick. Attack +1. I've taken Martial adept as my custom feat and superior maneuver fighting style. Battlemaster is one of the easier ones to explain, though. If you want less min maxy, just get sharpshooter (if you play a martial, a single martial feat is basically necessary), and then grab all the Battlemaster die feats: Fighting initiate and martial adept throwing out a lot of short rest die (6d8 at level 6). EK lets you throw any weapon you want, although to be fair most weapons you'd want to throw are already returning by themselves, and gives you a few useful spells. Now if shart had an battlemaster elixir for the +3 acuity, thet would get another +3 to their spell save DC, turning it into 16, and sacred flames would have a 70% success chance against the goblin sharp eye rather than 55%. And you have 4 Maneuvers per short or long rest, and only get more over time, while Swords gives like 5 per long rest that do significantly less than a Battlemaster maneuver and are not great uses of your Bardic Inspiration. Reply reply Aware-Individual-827 Like the title: can a Figther 3 BattleMaster / Monk 1 (for instance) use the superiority dice to make maneuvers like Riposte or Disarming Strike? I know you can with ranged weapons like bows and crossbows, but can you with bare hands? Thank you. Martial Adept kinda stinks. It then gets a saving throw against the Maneuver's additional effect. You don't have two bonus actions to take full advantage of the offhand. Or if someone got surrounded I’d used Evasive Footwork to try an mitigate damage. Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Aug 5, 2023 · Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). Gather your party and venture forth! Posted this in the regular bg3 subreddit. Gather your party and venture forth! Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. I have 18 strength and the DC for my superiority dice attacks are 14. The sneak attack damage isn't even really that big in low rogue level builds so it works well as a strength build too with any good 2h before you get the finesse glaive (you can still use strength even after this). Many of the others amount to little more than adding your maneuver die to damage, which isn't nearly as good as the effects of the three I mentioned. As an Archer what Maneuvers are Best and an Idea of What LvL to take them would be greatly appreciated. My question is, what's my next feat or ASI for 4th level? 17 13 14 10 10 10 Sep 29, 2023 · Though the BG3 best Fighter subclass is still the Battle Master, other details in this guide about how to make the best Fighter build in BG3 are different than in previous versions – be sure to check through the battle maneuvers choices and racial recommendations sections specifically for newly updated tips on how to … PLEASE READ THIS CAREFULLY: DO NOT SKIP. The rest of the maneuvers are corner case, ranging from potentially useless (Disarming Attack is the poster child for a mother-may-I maneuver: if all it does is make the monster use his free "interact with an item" action then it's pointless, if your DM lets you disarm the ogre and steal his club it's godly) to sometimes decent (Commander's 63 votes, 46 comments. The combo is as follows: Use Crusher with one of the attacks from your Flurry of Blows to move the target creature 5 ft upward. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. The maneuver damage is just a very nice tassel. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. You also get more control through maneuvers like Trip, Menacing, and Pushing. My recent fight with Dror had me wondering if I chose the right maneuvers. Maneuvers are usually some defining traits of the character more than "being a Battlemaster" in general. Aug 5, 2023 · A community all about Baldur's Gate III, the role-playing video game by Larian Studios. If you want to use longbows you'll need to start ranger unless you go elf. The #1 reason why this goes above Tripping is because it targets Wisdom saves , which is usually a weaker save at low levels (i. Blade Warlock 7 + Battlemaster Fighter 5 is a very strong combo. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and BG3 is the third main game in the Baldur's Gate series. Sentinel is overrated too imho but it's decent. Bg3 it is better, especially with a ton of minor magic items for their own boosts! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. An alternative build I've been considering is Battlemaster 12. Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. Battlemaster maneuvers and smites don't work with throw You can use a shield and throw inventory trash so you can stack shield spell as well, and end game throwing weaps are 1handed anyway. true. In terms of control, Eldritch Knight probably has the stronger effects (hold person is stronger than pushing someone), but you sacrifice your whole action, basically, whereas Battlemasters can do their maneuvers in Menacing Attack - For me, this is the best battle maneuver in the EA. Mainly shield. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Gather your party and venture forth! Jan 22, 2024 · Battle Masters in BG3 can choose three Maneuvers at level three, and then gain an additional two at levels seven and 11. So level 7, 10, and 15. All of the maneuvers are things the Fighter can do normally (tripping, grappling, disarming, etc. The maneuvers have extra damage that can burst damage well if combined with triple attack. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. I also saw you were interested in other builds like this. Working on my survey response and reading everything very carefully. Though thief is highly optional i just used it for fun, as i said i am not min maxing. But it’s true that Battlemaster is a really thematically choice as well as the multiclass since my barbarian is now a King’s guard member and is getting somewhat more tactical My Archer will be Battlemaster 6/ Thief 6. I use it all the time. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. You have more resources than a paladin with 12 maneuvers per long rest vs 3 smites before level 5. 0 Fun. If Arcane Acuity works on the maneuvers, action surge would be interesting - perform 3 attacks with manuevera (maybe 4 with bonus action attack), then drop a big spell from an item (like Evard's tentacles from the necklace). So Cunning Action at level 2 is a must, to let her disengage and reposition for sneak attacks. Disarm is the 2nd or 3rd best one because taking a weapon away from some enemies can turn them from very dangerous to borderline useless. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). Gather your party and venture forth! Battlemaster Maneuvers: Trip Attack Precision Attack Menacing Attack / Pushing Attack Itemization: I won't be specific with items here, but there are 3 passive conditions that will help us achieve our goals in combat: Immunity to Difficult Terrain Arcane Synergy Immunity to Blindness Feats/ASIs: You have some options here. This is something I probably wouldn't want as a "Variant Rule" but is better left up to DM judgement. Not sure whether it's worth a superiority die and the opportunity cost of not having another battlemaster maneuver available, though. If you miss, you do NOT expend the Maneuver die. Gather your party and venture forth! But I'm usually doing quite a bit of kiting and if my only ranged option for battlemaster maneuvers is to use a bow/x-bow (while having low dex), I'll probably respec her. Strength 17, Dex 16 at start, take Archery. Reply reply Effective-Feature908 • Yeah rally is solid, great in a pinch. If you hit, there is a second roll, the saving throw. Is the shield spell worth an ASI? Maybe. I played battlemaster at level three recently to see the hype, and different one at level 6, but i found myself not enjoying it that much. As the title says I'm looking at rebuilding Lae'zel as a paladin. Personally, I'll allow my Battlemasters (and other PC's) to whole-ass swap whatever they want over the course of a "very long rest". The Rogue 1 is for background reasons and more Skills. Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. So here's a very basic attempt at a very basic Battlemaster 12 guide. Gloomstalker 3 and take Thrown Weapons Style. Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. Then go back to Battlemaster to 8 (7th level is pretty saucy) or even 12 (for that third attack and 12th level ASI). If this is endgame you want Battlemaster. Swords bard flourishes are nothing special for melee that battlemaster maneuvers can't also do (they're very good with bows or crossbows though). 3 hard hitting, autocritting attacks (use the bonus for Hunters Mark 1st) in the first round is the way. And the option to use the nonreturning endgame thrower Defense or dueling fighting style is the best for thrower For assassin this makes the most sense. I've got a level 3 Battlemaster fighter, Custom Lineage strength Fighter with Shield and Spear. . Grab the maneuvers that can be used in both melee and ranged. For example: Pushing attack enables throw, Menacing-Reckless Attack is free reckless (in a 1v1), Tripping attack is both free advantage and a disengage, and reckless currently carries over to reaction You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. I know it's good in Tabletop DnD since I played it myself. Some maneuvers are level-gated; some are only available to a particular subclass; some are both! Battlemaster is really the only option for tabletop play assuming PHB only, and honestly the only reason i am even considering champion for bg3 is because it is so fucking tedious to need to click the maneuver before each attack and i often forget about it in BG3 as the combat is more fast paced and common than in tabletop play. Basically, Battlemasters are better offensively, but Eldritch Knights are much more tanky, with spells like shield or mirror image. I just reached level 3 on my first fighter, on my first character, in my first campaign. If you progress as a Battle Master until level 11, you’ll have the Battle master is way better in bg3. More Ki points, all the cool monk features, capping off with Quivering Palm Race seems best as Half High or Wood Elf — use either depending on whether you want the cantrip or added stealth. Gather your party and venture forth! Why would drop thief down to 4 at most to snag a feat or 3. However I hesitate between two combination of maneuvers. You can very easily make Auntie Ethel surrender on the first turn with GWM/SS, for instance. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. In BG3, any of them work, just use matching equipment for your style. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. Would Assassin multiclass well with Monk and/or Fighter (for Fighting Style, Action Surge, Battlemaster Maneuvers, Longbow/Heavy Crossbow proficiency and eventually Extra Attack), perhaps? Don't mind using some magic, but only to help with things that would help with the Assassin/stealth/poison theme. Battlemaster maneuvers are useless for throwing. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. Like it's not completely changing up the game like sorc or warlock would, it's basically just letting you do more monk shit, at the cost of less level up bonuses (including a feat which kinda hurts), and at least as far as ive seen, monks best attacks are the bonus action ones Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. I actually think half orc, 5 gloomstalker- 3 assassin- 4 fighter works really well with the finesse glaive as a really cool melee build. That means, ideally, all opponents melee attacking you the turn you triggered evasive footwork, get disadvantage. By the beginning of act 3… Gloomstalker 5 for extra attack+ misty step, thief (or assasin) 3 for the bonus action, sneak attack and cunning action and then battlemaster 4 for action surge, combat maneuvers and more HP for the second feat level than taking rogue 4 Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. Even better if two of them are Battlemaster maneuvers. Riposte maneuver 2. Initially it seemed boring but then I started using the maneuvers for setups, like using Precision Strike then Feinting Attack for BIG DAMAGE. We would like to show you a description here but the site won’t allow us. Gather your party and venture forth! I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for a vast majority of players. Gather your party and venture forth! Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. Depends how much you want the ASI/Feat vs. So how to play this? Even on a battlemaster I find it a poor choice. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Alert, GWM, and ASI for DEX. Utility toolbox options in Maneuvers Precision Attack helps offset Sharpshooter earlier on Maneuvers take up actions, meaning no combining them with special arrows Hunter Ranger. Battlemaster is unbelievably good, it also plays the best with the encounter designs in this game. But for some unknown reason it just never catches my attention. The first one is: Riposte maneuver trip Attack precision attack And the second one is: 1. Battlemaster 5 take Archery Style and get Quick Toss/Precision Attack/Trip Attack. Half Wood Elf has its bonus to speed and stealth. An unarmed strike is a "Melee weapon attack" and "Weapon attack" in system, so any of them that say "When you hit with/make a(n) (Melee) (Weapon) attack" are valid regardless of what optional parts show up. Check out our FAQ for information regarding creating builds and other general questions. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. glpuwt npfkcja cnfaq wwnc hxbtmsb zhdu wvoxkip yocn uzpm awdb rcag yxyrxd rsyx gruq dhlfmvi