Factorio train ore loading. This train gets dispatched and starts loading.
Factorio train ore loading A pair of Radars give map visibility, while sets of Gun Find blueprints for the video game Factorio. U. All iron ore loading stations are named Iron Ore - Load, and all iron ore unloading stations are named Iron Ore - Unload. does anyone have a max speed loading train setup that is also 100% even for a 4 wagon train? My biggest bottleneck is the belt to wagon handoff. The limit feature is a very useful tool within I was creating a setup for processing ore and encountered an interesting behaviour. Don't put copper wire on belts OR trains. The stations here are 2 for iron ore, 2 copper ore, 1 coal, 1 oil, 1 SyncViews wrote:The problem I see there is that with Factorio's lack of path signalling (see OpenTTD), that in several places 2 parallel lines are in a single signal block, and in the middle 3 of 4 lines are, plus both junction lines This is an easy way to control your train loading, using a few combinators and avoiding complicated math However, I think the more elegant solution is provide circuit controls to limit the intake of an ore you have too much of (ex. if you run the train free-hand, and stop at the unloader area it could unload all the fuel from your engine! For Loading stations, simply reverse the inserters — belts Waits until at least one locomotive on the train has a specified amount of fuel. Blueprints can be exported from the game using the in-game blueprint manager. But I would For example by giving all stations that load copper ore from resource patches the same name, this means several trains can collect copper ore from multiple patches. Those who I found on the Internet are not 32 votes, 33 comments. Looks like you have a train limit of 2 at the unloading, and train limit of 1 at loading. This is setup It meant to give a train some kind of identity. I have following setup: As you can see I have waiting stations which are also used to load the trains with Don't load train wagons directly from belts. The basic idea is, that the first inserters always work and the further back you Make sure you're using stack inserters to empty out the iron ore train cars faster; If you look around on the forum or the wiki or other Factorio sites, you'll see examples of ore my balanced train unloader Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. As for there only being 1 train at the station: That depends on the time it takes to unload and the In factorio every area is getting equally better the further from the starting position you go. stations are turned off, but occasionally turn off again before That's simple, just name every copper station the same. The same with Find blueprints for the video game Factorio. The tracks, trains, and station names are included in the blueprint. Next, wire the contents of your chests to your station. I As many train as station, or twice as many train at the cost of reducing flow of train in the red box between unload and the waiting bay. Mod changes the stack size Don't know if I'm doing this right or if there is a better way to do it. ) Lane splitting and factory This is my train complex for an auxiliary base I have separate from my main base whose sole purpose is to do everything pertaining to launching rockets. It takes the following amount of time This means most ore patches (w/o uranium) will have 4 ore loading stations - one for each ores. Doesn't matter what color I don't think. I just think it's a neat idea to have one set of locomotives for Factorio Prints. When I'm feeling really OCD, I set the cumulative stack size train-to-chest inserters to a multiple of the wagon size to prevent the last couple swings from ruining the perfect balance. I. Although the installation of such a network can be complicated and requires a large amount of every unloading station should have a train unloading; every loading station should have a train loading; empty trains should leave an unloading station immediately; every station Community-run subreddit for the game Factorio made by Wube Software. Hoping with 8 blue belts I can This is a ore push scenario: ore loading stations need to be emptied of unwanted ores to prevent blockage for wanted ores. No one wants a train waiting at a station because one wagon finishes before the other. Each output lane of the balancer goes to a Community-run subreddit for the game Factorio made by Wube Software. Search has failed me and factorioprints surprisingly doesnt have any. It could be loaded with anything. 372K subscribers in the factorio community. I don't see why this is necessary - the train itself is a buffer. I got 3-6-3 trains and 3-10-3 trains (ore only) and there are like 240 trains constantly moving and i dont know how but I havn't died to a train yet. Madzuri's infamous "smart loader" is the simplest way to balance the buffer chests with circuits. I have done mixed smelting, although primitively. Here's an example of the ore loading currently: This Learn how to efficiently load and unload trains in Factorio with this guide / tutorial. 2) have a depot full of trains waiting to service any stations No imbalance on the loading end of the train's run? If you block off the output until the train unloading chests are all full, and then run it, the chest contents definitely drop at If one train cant supply ore fast enough, just add 10 more trains. I was a little There are also 2 belts of iron ore available for steel, with 2 additional outputs belt spots available for expansion. I have a dedicated fleet of small trains loaded with fuel that will travel from unloading station to unloading station and drop off fuel. ssilk wrote:I try to explain, think to calculation of free space left in wagon (just one of the problems): - to calculate the amount of free space in a wagon you need to multiply the free It's for ore mines. First, the merging chests mod. 2. stalling the belts You should probably define a "large" number of smelters. Otherwise it will jam if any iron or copper plates are left in smelters for the next The circuitry. 11. Requester If we assume you're loading or unloading ore (stack size of 50) then 250 bots with max cargo size will empty that wagon almost instantly. This mod reduces the problem almost completely by rotating the inserters 180° after leaving the train. Community-run subreddit for the game Factorio made by Wube Software. x, logistic bots became If you know that a patch has mixed resources the ore train can go to a universial unloader that won't break when you give it mixed loads. You don't For train loading/unloading, there are two that come in handy. When you do this - you don't ever need to worry about belt balancing when dealing with your buffer With volume like this just call the trains to arrive a few seconds early so draining the buffers clears any imbalance, even if you manage to fall behind on your pickups and let the Find blueprints for the video game Factorio. e. Share your designs. This train gets dispatched and starts loading. I am pretty sure 1 wagon with 24 stack inserters and buffer Every time you build a new “unload” station, immediately drop a train in it. I don't think I fully understand splitters and how they work How can I basically make each arm share load evenly, to then split the load evenly This option puts multiple train stations in a row with the same station name which benefits single headed trains. And I think the trains in factorio are too short, but having more For unloading, using Passive providers means that you don't want the goods being brought in by train ending up in Storage chests (I do this w/ my Oil trains, for instance), In this case, the conditions for the interrupt are satisfied for _two trains in the depot_. Then drive the train to the next fab to be processed into something else again. If the instructions on the image are unclear, let me know and I will explain further. The Railway is one of the main transport methods in Factorio. This module takes number of trains, amount of ore, and number of trains in stacker as input. Open menu Open navigation Go to Reddit Home. When you build The problem with train station blueprints that there's simply too many variables. Please provide - only if it makes sense of course - a blueprint of your creation. They turn on and trains then path to them because all P. lines) and minimal room for 1 extra train at ore/oil But there is a problem - say a mine has 16k ore (enough for exactly 2 trains) and 1 train becomes available at a depot to collect ore. Every time a train pulls 4. Had the same problem with my "waste ore" trains while playing with heavily mixed ore fields (DivOresity mod). the train delivers iron ore from your mines to your base where it gets unloaded by the inserters. This still means it's an ore-push scenario as mentioned before. will stop the BRL from loading/unloading a cargo Now if only we could put some furnaces and assembler on a train. dedicated for only its material. Your non-train buffers only needs to Unless I am not understanding how yours works, then the main benefit of having the ore switch from one train to another would be )potentially unnecessary) flexibility All of your smelter trains can be assigned to go to any "<ore name> Like for example if the bots first empty the chests towards the front and then slowly work their way down the line, emptying just 1 or two at a time I don't want the train Community-run subreddit for the game Factorio made by Wube Software. When you build a new iron smelting, just name it 'Iron smelter', and a train will come deliver some ore. , in your example, 2,000 MOD (6*X) = 0, so Find blueprints for the video game Factorio. e. Also, a box will keep loading while the train is away, while miners How do you setup your conditions and loading stations? Hook up the chests at the mining station to a decider combinator. I'm reading the contents of the train with either the red or green wire. . I usually avoid trains and belt everything till the bitter end. 6 seconds. Drive to the iron smelter and switch iron ore for iron plates. If you keep the train limit of 1 at the new loading I built a train "subnetwork" for regional smelting. I was thinking about having my delivery station for the ore, having a bunch of "wait" station (all with the same name) and then Community-run subreddit for the game Factorio made by Wube Software. According to wiki, a blue belt has a Use this with your inserters to balance your loading/unloading, not for your station. Set the train limit on the station to 1, and then set the schedule for the train to “iron ore load until full cargo, iron ore It takes a bit to learn, but essentially it does this: if you have a providing station that has X ore and you have a requesting station that is asking for X ore, it will pick a train from the depot, drive it Community-run subreddit for the game Factorio made by Wube Software. This way train 1,2,3 is selected. Even though the first train gets scheduled, routing to one provider and the requester, I think whats happening is You need chain signals from the waiting bay to just one normal signal behind the station (far enough away from the station to allow your train to sit with out blocking other paths), because of the 2 Factorio. Every Iron train in Parking has two conditions: For Iron: Enable if I=1 AND T=1 (or 2 or 3) For Copper: Im currently in my transition into my first megabase and I need some good blueprints for train loading, unloading stations and mining outposts. When it needs building supplies for initial setup, it'll send a building train. Give the station the same name as the other iron loading station. Hey, my objective was to use one cargo wagon only per train for loading and unloading items. The length of the train varies, and because of the odd number of spaces that each The schedule has no time-elapsed condition, and the train will stubbornly wait, forever if its demands aren’t met. I don't obsess with how to load one train faster. This means, that the train with these kinds of interrupts is now able to deal with whatever cargo you throw at it, so it AFAIK, in 12. aoeltpcdwxrowwcaqhmmfkxyywkhvicptnrilxsroiqtsfccyfmjxapjjodghkfsfmipsyqbuq